Being Engineers - Computing at Hannah More

Intent

At Hannah More, we recognise that the world of technology is ever changing and evolving. In order to best prepare our learners for their futures, we aim to give them a wide range of opportunities to gain computing knowledge and develop their skills. 

Our Computing curriculum focuses on a progression of skills in coding, computing in the wider world and creating media to ensure that children become competent in all aspects of the curriculum. These strands are revisited repeatedly during children’s time in school to ensure the learning is embedded and skills are successfully developed. Oracy is embedded throughout the teaching of computing by using talk tactics to promote and scaffold computational thinking.

Online safety is at the heart of our Computing curriculum.  Through our termly focusses we equip our students with the necessary skills to be safe, responsible and respectful when using the internet. Our intention is that Computing also supports the children’s creativity, engages them in their wider curriculum learning and enriches their experiences in school.

Implementation

We follow a broad and balanced Computing curriculum that builds on previous learning and provides both support and challenge for learners. To best implement the computing curriculum we use a variety of schemes such as Espresso coding, TeachComputing and Project Evolve E-safety.

There are termly computing themes which are followed across KS1 and KS2, as fortnightly 45-minute lessons.

Term 1 and 2: Coding using Espresso coding.

Term 3: 6 E-safety lessons as part of our Skills for Life (PSHE) curriculum

Term 4, 5 and 6: Computing systems and networks, data and information and creating media

In addition, each term has an E-safety focus in which there is an assembly and in-class lesson based on topics adapted from the Project Evolve scheme of learning.

At Hannah More, we want to ensure that Computing is embedded in our whole school curriculum and that opportunities for enhancing learning by using technology are always taken. Therefore, every year group has at least one computing enquiry outcome, for example: filming documentaries, googles slides presentations and crumble board designs.

During EYFS, pupils being to develop their understanding of computing through a combination of child initiated and adult directed activities.

They have the opportunities to:

  • Take photos on cameras or tablets
  • Play games on the interactive whiteboard
  • Explore mechanical toys
  • Watch video and music clips

Impact

At Hannah More children enjoy and value Computing and know why they are doing things, not just how. Children will understand and appreciate the value of Computing in the real world. Viewing computing in different learning contexts such as creating graphs in science, documentaries in history and presentations in English, as well as authentic contexts, such as meeting experts in the computing field allows children to see themselves as designers, engineers, coders and have high aspirations for themselves. Progress in Computing is demonstrated through regularly reviewing and scrutinising children’s work, primarily through:

  • Observing how they perform in lessons
  • Pupil voice
  • Floor book monitoring

Computing Threads

Computing Curriculum Map

 

Term 1

Term 2

Term 3

Term 4 and 5

Term 6

 

Coding

Coding

E-safety

Computing Systems and networks

Creating media

 

 

 

 

 

 

KS1 objectives covered

-understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and -unambiguous instructions create and debug simple programs

-use logical reasoning to predict the behaviour of simple programs

-use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

-recognise common uses of information technology beyond school

-use technology purposefully to create, organise, store, manipulate and retrieve digital content

KS2 Objectives covered

- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

-use sequence, selection, and repetition in programs; work with variables and various forms of input and output

- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

-use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

-understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

-select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

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Contact us

0117 9039936
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Hannah More Primary School, New Kingsley Road, St Philips, Bristol, BS2 0LT

    

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